Bite-sized tasks is the way to go. Once you have a tempo, you realize you are writing more and more words a day, of better quality, without really trying.
Something that ZeroHPLovecraft said, which I think is useful, is to remember there is both:
1.) performance anxiety — nervousness before releasing something ready
and
2.) analysis paralysis — second-guessing, self-inflicted delays due to the inherent complexity of any large or meaningful project, which leads to a lack of clarity. This becomes especially acute when you have overlapping, or conflicting aesthetic design principles. Now you are being delayed by making case-by-case judgments on which design principles should be prioritized to override the other aspirations.
Especially writing as a side hobby, working as a passion project, it takes a long time to create a long work, and the work is done in bits and pieces, so it can be slow and tentative.
Always I love reading your work, the clarity and passion and brilliance of your vision.
One example of a conflict between aesthetic design principles would be a standard pacing dilemma, trying to figure out the right length of a scene. You are always juggling efficiency versus detail and the immersion provided to the audience.
It's tough to figure out whether to cut some imagery, exposition, dialogue, and whether to communicate through implicit or explicit data to the audience.
I would humbly suggest changing the following, unintentional, bugmanism: "One of their missions was to..." to "One of *his* missions was to..." or "one of his unit's missions was to..."
Bite-sized tasks is the way to go. Once you have a tempo, you realize you are writing more and more words a day, of better quality, without really trying.
kek, enjoyed this.
Something that ZeroHPLovecraft said, which I think is useful, is to remember there is both:
1.) performance anxiety — nervousness before releasing something ready
and
2.) analysis paralysis — second-guessing, self-inflicted delays due to the inherent complexity of any large or meaningful project, which leads to a lack of clarity. This becomes especially acute when you have overlapping, or conflicting aesthetic design principles. Now you are being delayed by making case-by-case judgments on which design principles should be prioritized to override the other aspirations.
Especially writing as a side hobby, working as a passion project, it takes a long time to create a long work, and the work is done in bits and pieces, so it can be slow and tentative.
Always I love reading your work, the clarity and passion and brilliance of your vision.
One example of a conflict between aesthetic design principles would be a standard pacing dilemma, trying to figure out the right length of a scene. You are always juggling efficiency versus detail and the immersion provided to the audience.
It's tough to figure out whether to cut some imagery, exposition, dialogue, and whether to communicate through implicit or explicit data to the audience.
Good stuff. I got a chuckle out of that.
Glad to hear you are planning to post more. I was very happy to see this.
Be free. We are souls craving anything and everything real. We have longed for something real. We are accepting because we see so much fraud.
Great decision - publishing is so much easier once you have momentum.
Enjoyed the vignette!
I would humbly suggest changing the following, unintentional, bugmanism: "One of their missions was to..." to "One of *his* missions was to..." or "one of his unit's missions was to..."
Sure. I don't use singular their. Refers in this case to his platoon.